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AI Insights · Timothy · July 2022

Top 5 io Games in Finland Q2 2022: Performance on a Unified Platform

In Q2 2022, the top 5 io games in Finland showcased varied performance in downloads, revenue, and active users, with each game displaying unique trends.

Top 5 io Games in Finland Q2 2022: Performance on a Unified Platform

In Q2 2022, the top 5 io games in Finland demonstrated diverse performance metrics across downloads, revenue, and active users. Here's a closer look at how these games fared during the quarter.

Snake.io - Fun Online Snake from Kooapps saw a steady decrease in weekly revenue, starting at around $97 and dropping to $21 by mid-June, before slightly rebounding to $59 by the end of June. Weekly downloads fluctuated, peaking at 1.9K in early April and experiencing a dip to 1K in early May, before stabilizing around 1.6K towards the end of June. Active users started at 16.9K in late March, dipped to 13.6K by mid-June, and then rose again to 14.7K by the end of the quarter.

Hole.io from Voodoo experienced a decline in weekly revenue, beginning at $57 and hitting a low of $22 in mid-May, before recovering to $44 by the end of June. Weekly downloads saw a significant drop from 3.4K at the start of the quarter to around 672 in mid-May, with a slight recovery to 840 by the end of June. Active users followed a similar trend, starting at 17.6K, dipping to 7.4K in mid-May, and ending the quarter at 7.1K.

slither.io from Lowtech Studios LLC had minimal weekly revenue, only reaching up to $5 in late May. Weekly downloads showed moderate fluctuations, peaking at 1.2K in early June and dropping to 775 by the end of the month. Active users started at 8.7K in late March, peaking at nearly 10.4K in mid-April, and then gradually declined to 8.6K by the end of June.

State.io - Conquer the World from AI Games FZ displayed a varied revenue trend, starting at $36, dropping to $4 in early April, and then stabilizing around $42 by the end of June. Downloads fluctuated throughout the quarter, peaking at 1.3K in late May and ending at 704. Active users exhibited a similar pattern, starting at 4.3K in late March, peaking at 4.6K in early June, and ending at 3.7K.

Fish Eater.io from MOBIBRAIN TECHNOLOGY PTE. LTD. had minimal revenue, peaking at $18 in early May. Downloads showed a sharp increase from 4 in late March to nearly 2K in late April, before stabilizing around 281 by the end of June. Active users followed a similar trend, starting at 13 in early April, peaking at 2.8K in early May, and then stabilizing around 828 by the end of the quarter.

These insights into the performance of the top 5 io games in Finland for Q2 2022 come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022